KiLL3R
PlayFX( <effect id >, <position of effect>, [forward vector], [up vector] )
Module: Effects
Summary:
Play this effect.
Example:
fx = PlayFX( enginesmoke, engine.origin );
Required Args:
1 : <effect id> The effect id returned by loadfx
2 : <position of effect> The world position of the effect
Optional Args
1: [forward vector]; The forward vector of the effect
2: [up vector] The up vector of the effect